1. A new HUD: I have a list of required elements, but someone can open a thread for further suggestions if needed.
2. An Interface: this could be combined with the HUD project (and should at least use the same theme).
3. Intoxication: we mostly just need the effects of intoxication (slurred speech, miss-stepping, passing out)--the actual tracking/skill gain is pretty much in place.
4. Sleep: this could possibly be combined with passing out.
I have a few other things, but a lot of stuff relies on the new HUD. There are plenty of resource development jobs people could take up (creating plants/animals, equipment, etc), but if you have other ideas, please post them
