I'd like to make a few suggestions, and would greatly appreciate if you could at least consider them. All suggestions are open ideas, and anyone who posts may offer their own two cents on these suggestions.
First, of all. When a player successfully steals something from the store ( successfully meaning they haven't been caught ) the item continues to have the red "high light". From what I'm told, selling or trading it doesn't get rid of the red "high light" thus, giving away your secret.
To me, this makes no sense. Realistically, when you steal something ( and not get caught ) and then try to sell it, there's no way anyone could distinguish it between a purchased item, and a stolen item.
Now, here's my suggestion.
# 1 - First of all, when you steal something successfully ( meaning you don't have an army of guards after you ) the red "high light" should disappear.
# 2 - Some one might try to go back, and sell the item back to the store they stole it from. To prevent this, each purchase comes with a receipt. If a player has a receipt, his or her money will be returned in exchange for the item. If a player does not have a receipt, he or she can exchange the item for something of equal, or less value ( store credit ) This prevents players from just turning right back around, and selling an item they just stole.
# 3 - Clothes should play a bigger role here. When I don a masque and cloak (hood up), I should be unidentifiable, or some what unidentifiable. Lets say I rob a store, but get caught. But, I'm wearing my masque and cloak, meaning that without them, I'm a completely different person, and thus, guards don't want to butcher me when they see me. How ever, if I'm caught wearing that same outfit again, the store owner will recognize me from before, as the thief, and I'll be attacked by a guard. Pretty much, hood and masque on, guards attack you, hood and masque off, you're in the clear.
I'll be adding more later. But for now, here it is. Comments and suggestions are welcome, as I mentioned before.




