Version .30

Version notes for Dream Forge updates.

Version .30

Postby Lord Raven » Tue Oct 07, 2008 3:13 am

It's been a bit over 3 months since version .29 went up, and in that time I've done a lot of little things, but even so, I didn't finish everything I really wanted to do with this update. The change log is pretty extensive compared to the previous versions, but some of the highlights were the completion of the new hair system, NPC trade updates, and the first legitimate way to make money--by selling fish.

My goal for .31 is to get some form of melee combat in-place. That could just mean practice combat, or hunting or something, but some form of combat is my primary goal for the next update. I have other goals, though, so don't expect this to happen immediately; I'll be asking for a few volunteers to help test things privately when the time comes.

Version .30
-Dev Note: Business definitions (generators) need to include a "the" in the name if appropriate (this mostly affects inns which might not have included the "the" where needed)
-Added: Items may now be equipped and unequipped by dragging them between the inventory and equipment panes (double-clicking them also still works)
-Added: You may now specify "empty" mugs when asking a wench to clean up your mugs
-Added: The 8 quickslots at the bottom of the screen now work; you may drag items to them to add to the quickslots list (and drag again to remove it), and you may clear a quickslot by dragging it over the map or right-clicking and selecting "Clear." This all means that you can set up different equipment layouts and outfits to a single quickslot, if you like
-Added: NPCs now have some basic bartering code, so you can sell items to stores now
-Added: All NPCs now have general commands, such as the formerly wench-exclusive "come here," as well as "stop" and "leave"; they are not guaranteed to obey
-Added: A few interface adjustments
-Added: Numerous synonyms and NPC response phrases (far more than the last few updates combined)
-Added: A fishmonger NPC archetype (and a refined shopkeeper archetype in general)
-Added: The File, Game, and Display menus now have Alt shortcuts
-Added: All of the submenu commands (Save, Quit, etc.) have Ctrl shortcuts
-Added: A new welcome message appears on log-in
-Added: 4/5 base female hairstyles for now (not counting different lengths)--I really need more hair if anyone would like to help
-Added: A stocktypes declaration to Horvac's store in the CP source that you can use as an example--this also means he restocks his dyes now
-Added: A default communication verb button for cycling between say, emote, and OOC (may change how this works)
-Added: A handful of new color synonyms (mostly for hair: blond, brunette, and variations thereof)
-Added: All equippable items may now be clicked for further info, but not all items have defined descriptions
-Added: All armor, weapons, and clothing have prices (that very much subject to change)
-Added: All armor, weapons, and clothing have descriptions (viewed by clicking the item)
-Added: Haircuts cost money now, and hairstyles have varying base prices and quality/nationality variables (these last two are not used for anything right now, but they are all defined for later--quality is more along the lines of fanciness, and does not necessarily correlate with price)
-Added: A small poof effect when you get a new hairstyle at the barber
-Added: Pauldrons and shields are now reflected in armor rack icons
-Added: Three more species of fish: Freshwater Poru, Red Makorn, Koal Fish
-Added: Material inherently affects item pricing now (i.e., a steel weapon costs more than an iron weapon because it is steel, not because I manually set its price higher)
-Re-Added: Variable degrees of rain (and lightning) have been added back in
-Re-Added: Night sky reflections are back in, but they may need a little work yet
-Removed: Some equipment that has been defined for awhile, but was not in use; they will be re-inserted when ready
-Changed: I've decided "Steel Fisted" can be the adjective form of "Steel Fist," because I think "Steel Fistian" sounds retarded; if anyone has something better, let me know
-Changed: Candrim has been changed to Ceslin (adj: Ceslian) to avoid similar sounding beginnings on both Candrim and Kandonia
-Changed: I restructured a lot of the object tree (the primary reason for the savefile deletion) to eliminate some extraneous variables
-Changed: The days (full day/night cycles) should run about 120 minutes now; I guess we'll see if we like that better, or if we should go even longer
-Changed: The character limit on say, emote, and OOC has been trimmed down significantly (to 1000 characters), which is probably plenty (For any sane person)
-Changed: The cloak's inventory graphic has always had a colored border along the bottom; the equipped icons have been altered to match this
-Changed: The tops of walls are now a bit more transparent, so side doors should be a little easier to spot, among other things
-Changed: The hairstyle name is now displayed in the creation pane--feel free to suggest new names, because I foresee many of mine not being very good in this area
-Changed: Hair now falls over shoulder items (like pauldrons); this may still look funny in front view, but it looks much nicer in back view for characters with long hair
-Changed: Taverns will no longer round off your amount owed to the nearest 5 torins; I'm hoping this solves another small problem
-Fixed: Items could not be dropped on some surfaces (most obviously, natural ground)
-Fixed: Mouse opacity for weather wasn't 0; not sure how I missed that, but it was a big problem during foggy nights
-Fixed: Sharnean hairstyles weren't properly defined under the new system so new Sharnean characters were bald
-Fixed: Traded items are now placed on appropriate shelving when possible (e.g., traded armor is restocked to an armor rack if one is available)
-Fixed: Beds were causing access discrepancies in the floor above them
-Fixed: NPC pass-through/location swapping is a *little* more intelligent now
-Fixed: The barber archetype was ignoring many typical keywords
-Fixed: Two-handed items could mess up items in the left hand when equipped while no item was held in the right hand
-Fixed: Players would sometimes begin with poor NPC relations for no apparent reason
-Fixed: Players would sometimes owe businesses money for similarly unapparent reasons (but actually for different reasons than the other issue, strangely enough)--Both of these things still seem to be possible, but they are not nearly as frequent
-Fixed: Selecting or Deleting a character on the menu screen will now close an open creation window
-Fixed: You may once again order multiple items at a time
-Fixed: Saving in a chair will now save you to an adjacent square
-Fixed: A lighting bug caused by logging in with a light source equipped
-Fixed: Stackable items would not automatically update ground or container contents
-Fixed: Focus would switch off of characters any time you moved while outside
-Fixed: Innkeepers and shopkeepers are now both marked as on-duty by default
-Fixed: Dragging a stackable object and releasing over your inventory (supposedly with the intention of taking back your drag) no longer prompts for an amount (unless you are dropping over a container or something)
-Fixed: A couple of items, namely dye, didn't cost anything
-Fixed: Fishing would negate the drunken movement minigame
-Fixed: A strange delay occured when you first begin fishing while drunk, during which the arrow keys would fail
-Fixed: At least one reason for the occasional failure to delete characters
-Fixed: Some interface panes had default color backgrounds that looked out of place before the actual texture loaded
-Fixed: An issue where players could sometimes be seen on higher levels on interior maps
-Fixed: You can no longer select yourself by speaking at the login screen
-Fixed: An occasional runtime when NPCs unequipped items
-Fixed: Inventory and Equipment panes should freak out a little less when you save now
-Fixed: The game would sometimes accidentally save to the server (in addition to exporting to the client--this was never noticeable to the players)
-Fixed: Scimitar weight was not displayed properly
-Fixed: Orecrestian and Relforsian jackets did not use all three colorable regions according to their icon
-Fixed: Cycling hair would sometimes lock the creation process
-Fixed: Accessibility registration for dense turf/map wasn't always occurring properly, and the pathfinding in exteriors was spotty at best
-Fixed: Trading only non-carted items while shopping would reset the contents of your cart
-Fixed: Clicking a trade slot containing a carted item will now remove that item from the trade in the same fashion it worked for non-carted items before
-Fixed: Dragging a carted item out of your inventory would remove it from the display, but wouldn't drop it from trade
"The world spares little pity for those who hoard their own."
-Voltaire Alcaisin
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Lord Raven
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